![]() ![]() ![]() TIP: **The further away from your village a new village charter is, the more expensive it will be. TIP: Capitals are not included in the maximum number of villages therefore it is possible to be an Alderman (12) and own two (2) villages, plus a parish capital. For the list of village types, please see the Village Table. Please see the Table of Ranks to find out how many villages you are allowed to own at each rank. You can also capture an enemy's village by attacking their castle and reaching its keep (your captain must also reach the keep). You can buy a village on the world map, as long as you have a captain and at least 10,000 gold** with which to purchase a new village charter. To take ownership of a second village, you need to research Leadership and own a captain. Once you raise your rank to Alderman (12) you can own a second village. Wenn du diese Karte nimmst, nimm eine billigere Karte.Yes. Wenn du das Grenzdorf nimmst, nimm dir eine Karte, die weniger kostet als das Grenzdorf. When you gain this, gain a card costing less than this. Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. In the endgame, the fact that each Border Village gain comes with an additional gain often makes a pile-out available sooner than it otherwise would be this sometimes involves using the extra gain to score, e.g. Border Village can be particularly useful with Remodel variants: not only can it be Remodeled into Province in the endgame, before that you can also turn some appropriately-priced card (sometimes Border Village itself) into a new Border Village, gaining another card with it this effectively transforms a card like Transmogrify into a net gainer. Laboratory since these don't require extra terminal space, the Border Village can be treated as fodder that you can obtain almost for free. with a Workshop variant) or if the Kingdom offers useful non-terminal cards costing, e.g. This can be especially relevant if strong, cheaper villages are also easy to gain (e.g. If you are not reliant on keeping all your copies of Border Village for terminal space, it is an excellent target for trash for benefit effects like that of Salvager or Apprentice, since its price greatly exceeds its value once it's in your deck. Additionally, if the Kingdom lacks strong terminals at and and +Buy is not a limiting factor, cheaper villages will sometimes offer better overall value than Border Village. Because this option is even more expensive than, it's unlikely to be a viable way of gaining all your terminals, so you may sometimes need a few copies of a cheaper village (if available) in addition to your Border Villages. This is especially true because these desirable cards (most frequently draw, Attacks, or payload) are often terminal and you would therefore need to expand your terminal space in order to play them in any case examples include Council Room, Torturer, and Livery. While it is very expensive for a village, effectively paying for a strong Action card costing in order to get a village thrown in with it is often a very good deal and allows you to build an effective engine more quickly than usual. Border Village goes to your discard pile first, then the card you gain with it.īorder Village is a simple village, equivalent in its on-play effect to Village itself, with a strong on-gain effect that allows you to gain a cheaper card along with it.If Border Village has a different cost (such as due to Highway ) then that affects what you gain with it (though Highway would also affect the other cards).Normally Border Village costs, so it comes with a card costing up to.
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